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No Rest for the Wicked Patch Notes: Hotfix 3

A fejlesztők egy újabb kör hotfixet adtak hozzá, mivel úgy tűnik, hogy a No Rest for the Wicked negatív értékelései arra késztették a csapatot, hogy a lehető leggyorsabban telepítsék a javításokat, hogy a közönség biztos kezekben legyen.

A No Rest for the Wicked kezd a rajongók kedvencévé válni, és bár a játék még mindig Early Access-ben van, a fejlesztők szenvedélye és elkötelezettsége bizonyítja, mennyire szeretnék, ha a játék sikeres lenne, és ami a legfontosabb, hogy a játékosok élvezzék a játékot.

Ezzel együtt megnézzük az összes változtatást, amit a játékhoz adtak, mivel úgy tűnik, hamarosan még több is érkezik. A Moon Studios eltökélt szándéka, hogy csiszolja a játékot, és kijavítson minden olyan problémát, ami frusztrálja a kicsi, de hűséges rajongótábort. Remélhetőleg még többen merülnek el mélyen Isola Sacra gyönyörű világában.

No Rest for the Wicked Patch Notes Hotfixes 3
Moon Studios

No Rest for the Wicked Early Access Hotfix 3

No Rest for the Wicked Patch Notes Early Access
Moon Studios

Performance Improvements

  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

Graphics Additions and Fixes

  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

Settings Additions and Fixes

  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

Menu Changes

  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

Balance Changes

  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

Loot Changes

  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

Enemy Changes

  • Improved behavior for Nith Screamer and Shackled Brute

Bug Fixes

  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler’s Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages

Ez pedig lefedi az összes olyan változtatást, amely a legutóbbi No Rest for the Wicked frissítéssel került bele. Lenyűgöző látni, hogy a fejlesztők milyen gyorsan javítják a játékosok által bejelentett problémákat, hiszen még nagyobb dolgokra számíthatunk, amint a játék is elkezdi kapni a tartalmi frissítéseket.